Tuesday, July 20, 2010

The History Of Steering Wheels Designed For PS2 And PS3

By Richard Hardy

The racing wheel is a staple of any completely equipped video gaming entertainment center, and steering wheels for playstation2 signify a zenith in the advance of these controllers. The advancements made in analog and digital technology have really allowed for the contemporary racing wheel to give an extremely realistic experience to gamers.

Wheel Paddles. The earliest identified ancestor of the modern racing wheel is truly the paddle. You can recall those, correct? They were those long forgotten controllers individuals used in the seventies with the big spinner wheels in the middle. They gave more tighter, improved control in racing games than a customary joystick, but... they didn't exactly make you believe you had been driving a sports car, for obvious reasons. However, those analog paddles presented an important idea to the arena of video games: Analog control. Where a stick or directional pad allows eight directions and one speed, the analog wheels would let you turn sharply or slowly, both left or right dependent upon the situation, permitting an entire extra level of control for racing games. Looking back at the stone age of home consoles, there were no steering wheels, just paddles. This is how it began. The difficulty? A two inch wheel didn't actually play you in the driver's seat, it never felt as if you were really behind the wheel, regardless of whether the control responsiveness was present.

Home Race Wheels. Towards the conclusion of the seventies and beginning in the 1980s, ever more home racing wheels started popping up. To take these wheels apart and look at the insides, they ended up being designed on the exact same equipment as the analog paddle; but, they would put the wheel in your hand and allow for a a great deal more bona fide, intuitive control, and a good deal more natural gaming experience. At this time, there was no "force feedback", accordingly they would use springs in order to provide a feeling of resistance.

Force Feed Back. Force feedback wheels would prove to be a genuine revolution in racing simulation, no pun intended. Force feedback involves the use of of an electric motor linked to the wheel so as to offer bona fide resistance in keeping with the in-game action. Early on, these motors could only vibrate when you were involved in a crash or bumped into another driver. However almost immediately, the know-how advanced to the point where it could actually give you extremely realistic resistance. The wheel could pull out of your hands at some point in a spin out, it would offer crash and resistance when making a quick turn; it wouldn't merely submissively accept your input. This is due to the in-depth physics systems of modern racing games, giving information to the wheel. Thus in reality it feels more like the wheel you use were you driving the course in genuine life. For some gamers, this is the best deal; consequently the selection is yours if you want force feedback or not.

The evolution and growth of the equipment and technology has at the present time made the video driving event so real and lifelike that you'd imagine you had been essentially racing down the street or driving laps about the racing track. Having such an extensive array of racing wheels to select from, it ought to be simple to experience the adventure and action of the race.

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