Tuesday, November 6, 2012

Assassins Creed 3 - 4 Years In The Making With Ninety Days To Go

By Jules Grimm


Claiming that Assassin's Creed III would look 'next-gen' on currently available consoles was a tall order from Ubisoft. But then, so was incorporating a production team twice the size of any previous release from the company and considering the incredible popularity of the series, it seems as though Ubisoft were already set up for an amazing release set to impressed fans and non-fans alike.

I've seen the preceding releases in this franchise captivate both avid and casual gamers - a n occurrence the industry is hard-pressed for nowadays. Assassin's Creed: Brotherhood managed to feel like a polished action-adventure game - not only that, but an innovator for the genre - without scaring off the everyday console gamer. It's safe to say the porting to PC controls scared off a few players, but the point still stands.

The trailer released just a couple of weeks ago shows the new AnvilNext engine and shows the detail utilised in anti-hero Connor's rendered movements and the dynamic weather system. With Connor interacting seamlessly with the environment, the trailer gives off the understanding that the new engine was nothing short of a very good choice; though the series has always seen the player able to control a character that interacts with their surroundings at ease, Assassin's Creed III looks set to outshine that already-sterling reputation of comprehensive gameplay.

And speaking of gameplay, there's naturally that longstanding controversy on the Computer controls. Though most people have found that the last releases had PC players knotting their hands and fingers awkwardly over the keyboard, now Ubisoft have come straight out and believed that they ought to simply give up on their platform of choice and use a controller. Yes, it seems like a smack in the face towards the PC fanbase - and in all likelihood the one indisputable fact that offers Ubisoft any kind of type of payoff is that they are creating a game built to be played on a gaming console. In spite of this considered, it's made them very unpopular over the internet as well as subject to a lot of angry cursing and stomping by PC gamers.

So, was it a good or perhaps poor decision? Ubisoft were forthright and stood for what can practically be seen as favouritism towards consoles. Not the most beneficial business strategy plan, however it's possible they're merely worried with regards to losing gameplay quality as a result of converting into a mouse and keyboard build? Or perhaps they're betting that real enthusiasts of the video game wouldn't really care?

So whilst PC game enthusiasts will be thinking about whether or not they ought to wave adios to their keyboard and mouse, gaming console game enthusiasts have no such doubt to temper their expectation that this will certainly end up being a fantastic video game, from the company that has developed a collection acknowledged by almost all avid gamers as well as non-gamers worldwide.




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