Sunday, June 19, 2011

Developing Animation and MMORPG

By Hipolito Cuthill


In China, it has five thousand history, and a lot of classical stories. Why don't we use them in our game and animation! However, I think one reason is Chinese marketing of animation and game, another is about immature technology. As time goes on, there is no reason not to become strong and good!

Only in Shanghai, Beijing, and Guangzhou, the animation expenditure of the young people at the age of 13 to 30 amounts to RMB 1.3 billion. The animation and game industry can also lead to the development and the sale of product which derives from animation.

According to the investigation, the sales volume of Chinese stationery in each year is RMB 60 billion; the child food in each year is RMB 35 billion; the toy in each year is RMB 20 billion; the child clothing in each year amounts to over 90 billion; the child audio and video product and child publication in each year amount to RMB 10 billion. There are a lot of challenge in the Chinese animation and game field, including gain cheap buy wow gold.

In April 2006, the State Council office retransmitted to Ministry of Finance the file" Certain Opinions about Impelling Chinese Animation Industry Development ", which proposed a series of policies to impel animation industry development.

I hoped that players could enjoy our own online game one day, just like World of Warcraft. If the dream can become true, I don't mind to shopping gold.

A lot of new cartoon periodicals that are full of traditional styles and characteristics of modern time were established, such as Cartoon World, Comic Fans and so on. These magazines have received the public readers' welcome and the cartoon versions of SHUI HU ZHUAN and MONKEY are successful overseas, and one batch of new and old cartoons have gone abroad and won their markets.




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