When you know anybody who is in love with video games more than you, then you might question why they adore them so much. What is it about computer games that causes them to be so compelling? Is it the game alone? Is it the virtual world? Is it just the enjoyment factor of being wrapped up in a game?
Most of these issues might not interest the average gamer directly however they are all definitely beneficial to the companies creating the games. Rinse and repeat. That's what they are doing. They are going to research, uncover what people enjoy playing and make even more of it.
However isn't that the issue? With so many years of knowledge, Game Publishers know exactly what people enjoy playing. As a result, they do not re-invent the wheel. They create exactly the same stuff over and over. They will change the game engine to generate better visuals, the physics and the scenery shall get all the more authentic and rather then driving a bike, we're driving a heavy track before we realize it! The business lacks imagination. That's something often brought up currently by gamers worldwide. Well, thankfully.
Conversely, the market is beginning to change speedily. Flash games have proven to be a goldmine for small to medium businesses that have discovered their way into the industry and acquired player curiosity using the internet as their major client resource. The earnings predicted from a small online game are minimal in comparison with those of a completely established, commercial PC or console game. Modest flash games even so, are fairly easy to code and they cost way less. This means you will find thousands of them and so, players are supplied with a certain assortment.
It's been many of them that made it to the top. There's enormous names like Angry Birds, Minecraft and let's not forget to say smaller but very popular games like Neon Rider in the driving games genre, Bloons, Mouse Maze, Hotel Online and so many more. The vast rise in popularity of online games is critical to help us figure out why all these people prefer spending time playing simple, usually free online games rather than commit that same time into a traditional video game that comes with a storyline, shiny images and certainly additional time and cash spent into it's development.
Certainly, there's a tiny part of those players which simply don't want to buy a video game so they turn their interest obtaining something online for free. Presuming that's the major reason can be simplistic.The reality is that there's a substantial player base which simply favors playing straightforward games online. That's players saying a large NO to innovative graphics, no to intensive story lines and circumstances, no to complex mechanics. They just like things basic. Really simple.
Taking all these matters under consideration, we can easily jump to a realization. It is difficult to tell what drives consumers to play games. There are participants that won't even reach for a game if the visuals are anything below amazing and there's players that can steer clear of that same exact game as of it's visuals being superb. Perhaps the same thing goes for a game's complexness. Even a storyline, if existent, will make a number of people ecstatic while cause other people to click the skip button like mad.
The full point being, which way of thinking shall control the market in the long term? Will convenience win over complex graphics and gameplay? Will online games become anything further than just fun sometime soon evolving into political, thought-provoking, instructional media or will they try and match the player with the skip button habit?
Most of these issues might not interest the average gamer directly however they are all definitely beneficial to the companies creating the games. Rinse and repeat. That's what they are doing. They are going to research, uncover what people enjoy playing and make even more of it.
However isn't that the issue? With so many years of knowledge, Game Publishers know exactly what people enjoy playing. As a result, they do not re-invent the wheel. They create exactly the same stuff over and over. They will change the game engine to generate better visuals, the physics and the scenery shall get all the more authentic and rather then driving a bike, we're driving a heavy track before we realize it! The business lacks imagination. That's something often brought up currently by gamers worldwide. Well, thankfully.
Conversely, the market is beginning to change speedily. Flash games have proven to be a goldmine for small to medium businesses that have discovered their way into the industry and acquired player curiosity using the internet as their major client resource. The earnings predicted from a small online game are minimal in comparison with those of a completely established, commercial PC or console game. Modest flash games even so, are fairly easy to code and they cost way less. This means you will find thousands of them and so, players are supplied with a certain assortment.
It's been many of them that made it to the top. There's enormous names like Angry Birds, Minecraft and let's not forget to say smaller but very popular games like Neon Rider in the driving games genre, Bloons, Mouse Maze, Hotel Online and so many more. The vast rise in popularity of online games is critical to help us figure out why all these people prefer spending time playing simple, usually free online games rather than commit that same time into a traditional video game that comes with a storyline, shiny images and certainly additional time and cash spent into it's development.
Certainly, there's a tiny part of those players which simply don't want to buy a video game so they turn their interest obtaining something online for free. Presuming that's the major reason can be simplistic.The reality is that there's a substantial player base which simply favors playing straightforward games online. That's players saying a large NO to innovative graphics, no to intensive story lines and circumstances, no to complex mechanics. They just like things basic. Really simple.
Taking all these matters under consideration, we can easily jump to a realization. It is difficult to tell what drives consumers to play games. There are participants that won't even reach for a game if the visuals are anything below amazing and there's players that can steer clear of that same exact game as of it's visuals being superb. Perhaps the same thing goes for a game's complexness. Even a storyline, if existent, will make a number of people ecstatic while cause other people to click the skip button like mad.
The full point being, which way of thinking shall control the market in the long term? Will convenience win over complex graphics and gameplay? Will online games become anything further than just fun sometime soon evolving into political, thought-provoking, instructional media or will they try and match the player with the skip button habit?
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