Mages, in World of Warcraft, somewhat resemble the famous description of World War I battleships - eggshells armed with hammers. They can slow their opponents with bitter blasts of ice and frost, scorch them with potent fire spells, or blow them to pieces with a shower of arcane bolts. Their nearly unarmored condition, however, means that it requires an elusive play style to use them effectively - as any WoW mage guide will tell you, you must avoid close combat at all costs.
Mages are incapable of tanking due to their inability to survive melee for more than a second or two, and can only heal themselves using Evocation - and then only when they have a specific glyph for that purpose (useful for all mage specs). Their role in the game is as a pure damage dealer, although they do offer quite a bit of utility in the form of crowd controls and conjured food and drink as well.
"Sheeping" opponents, which involves use of the Polymorph spell to turn a hostile creature or player into a harmless sheep for some time, is useful to reduce the odds when fighting several monsters or a group of "trash mobs" in a dungeon. Frost Nova is another crowd control spell, while conjured water is a free alternative to vendor-bought mana drinks that is appreciated by all dungeon groups.
Speccing into frost, as described in most WoW mage guides, is the main choice for mage players who enjoy PvP or want to level quickly to 85. It is the leveling and player versus player spec due to the many talents that increase the mage's chances of slowing or freezing foes while attacking them with frost spells. A water elemental pet is gained at level 10 as a signature ability, for extra damage.
Frost mages are the only spec of mage with a summonable pet - since Cataclysm, this water elemental has been the signature move of the spec, available from level 10 onwards.
Fire mages are capable of inflicting the most damage of any mage spec, and are the spec of choice for many endgame raiders and dungeon aficionados for this reason, as WoW mage guides will tell you. Their spells are all designed to produce the highest damage possible, searing their foes to ash swiftly. They are very vulnerable in PvP, however, because of their lack of movement-limiting spells.
Several talents also increase the speed of Fire mages on occasion, making them a bit more evasive. However, they are only moderately survivable as a leveling spec, and are close to free honor kills in the battlegrounds, assuming semi-competent opponents. They are the main endgame raiding spec.
The arcane talent spec is now at a midpoint between fire and frost for survivability and damage, but has many interesting tricks. For example, Improved Counterspell silences enemy casters as well, making this mages good "mage hunters". They are well suited to PvP and, when played properly, can provide a satisfactory damage output in instance or raiding situations, too.
Mages are incapable of tanking due to their inability to survive melee for more than a second or two, and can only heal themselves using Evocation - and then only when they have a specific glyph for that purpose (useful for all mage specs). Their role in the game is as a pure damage dealer, although they do offer quite a bit of utility in the form of crowd controls and conjured food and drink as well.
"Sheeping" opponents, which involves use of the Polymorph spell to turn a hostile creature or player into a harmless sheep for some time, is useful to reduce the odds when fighting several monsters or a group of "trash mobs" in a dungeon. Frost Nova is another crowd control spell, while conjured water is a free alternative to vendor-bought mana drinks that is appreciated by all dungeon groups.
Speccing into frost, as described in most WoW mage guides, is the main choice for mage players who enjoy PvP or want to level quickly to 85. It is the leveling and player versus player spec due to the many talents that increase the mage's chances of slowing or freezing foes while attacking them with frost spells. A water elemental pet is gained at level 10 as a signature ability, for extra damage.
Frost mages are the only spec of mage with a summonable pet - since Cataclysm, this water elemental has been the signature move of the spec, available from level 10 onwards.
Fire mages are capable of inflicting the most damage of any mage spec, and are the spec of choice for many endgame raiders and dungeon aficionados for this reason, as WoW mage guides will tell you. Their spells are all designed to produce the highest damage possible, searing their foes to ash swiftly. They are very vulnerable in PvP, however, because of their lack of movement-limiting spells.
Several talents also increase the speed of Fire mages on occasion, making them a bit more evasive. However, they are only moderately survivable as a leveling spec, and are close to free honor kills in the battlegrounds, assuming semi-competent opponents. They are the main endgame raiding spec.
The arcane talent spec is now at a midpoint between fire and frost for survivability and damage, but has many interesting tricks. For example, Improved Counterspell silences enemy casters as well, making this mages good "mage hunters". They are well suited to PvP and, when played properly, can provide a satisfactory damage output in instance or raiding situations, too.
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