A soundtrack has both a broader and a narrower meaning, in broad sense, a soundtrack is that file that is attached to a strip of film and has sound coding. In its narrow sense, a soundtrack is simply the audio track that accompanies a movie or videogame.
A soundtrack includes all the voices that play, the sound effects and everything required to make the whole viewer experience better. It is more than just music.
Soundtracks generally sell separately as tracks that were composed with the movie or video feature I mind. There is always a connection with what you see. However, they could also be renditions of other tracks.
A movie will have its scenes changing often and this should be accompanied by a changing soundtrack. Since these are short, a soundtrack album is the way to listen to a whole composition.
The single track "I will always love you" by Whitney Houston is so far the biggest mover in terms of sales, since it was used in the movie "The body guard".
For a long time, there were no soundtracks for video games. The idea only came up in the eighties when producers started composing music for their games. Today, it would be absurd to have a shooter game without sound effects.
These days, you can get music used in a video game and all the sound effects from CDs available on the shelves today. These sound more realistic compared to decades ago when video games came without sound effects. Nintendo can be credited as having a composer who played a key part in the introduction of soundtracks to video games.
The latest subject in the soundtracks industry is the idea of having soundtracks for books. These you get to download and listen to while you read through that fantasy book. So far, they are only common in the internet. Since the idea is still in its rudimentary stages, it is doubtful that you will get a CD in stores dedicated to these.
A soundtrack includes all the voices that play, the sound effects and everything required to make the whole viewer experience better. It is more than just music.
Soundtracks generally sell separately as tracks that were composed with the movie or video feature I mind. There is always a connection with what you see. However, they could also be renditions of other tracks.
A movie will have its scenes changing often and this should be accompanied by a changing soundtrack. Since these are short, a soundtrack album is the way to listen to a whole composition.
The single track "I will always love you" by Whitney Houston is so far the biggest mover in terms of sales, since it was used in the movie "The body guard".
For a long time, there were no soundtracks for video games. The idea only came up in the eighties when producers started composing music for their games. Today, it would be absurd to have a shooter game without sound effects.
These days, you can get music used in a video game and all the sound effects from CDs available on the shelves today. These sound more realistic compared to decades ago when video games came without sound effects. Nintendo can be credited as having a composer who played a key part in the introduction of soundtracks to video games.
The latest subject in the soundtracks industry is the idea of having soundtracks for books. These you get to download and listen to while you read through that fantasy book. So far, they are only common in the internet. Since the idea is still in its rudimentary stages, it is doubtful that you will get a CD in stores dedicated to these.
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