Sunday, July 3, 2011

The Rise Of Virtual Reality Games

By Richard Hollins


If you were around in the early 90s then you may have seen a virtual reality computer game in your local shopping centre where they were thought to be the next big thing to sweep the nation. Despite the games placing you in the seat of a jet fighter pilot for example, they just didn't take off the way they were expected to.

The problem with them was that you had to wear a helmet that weighed a tonne and the gloves that you see these days that act as control devices just didn't exist or at least the games to use them in didn't. These machines were very expensive to play on and the main reason they failed was because of the lack of thought.

The technology wasn't great and the graphics definitely not good but that would have all been forgiven if the games they made were great. If there had just been one game that became infectious then we would probably all be playing these games in our homes today.

In 2007 there was a new upsurge in virtual reality gaming and this was brought about by companies like Icuiti who produced a version of the virtual reality head set that actually fit in a pair of glasses that you would wear quite easily.

The iWear VR920 game controller was one of the first of the next generation that allowed you to immerse yourself in games and unlike many VR games that had gone before this could be used in role playing games that were already popular in homes everywhere.

Giving the impression of being inside a game with the help of a headset or glasses is something that a lot of game developers have been working on over the years. What really helps is a set of 3D surround sound earphones and you can really escape from reality for a few hours without ever having to leave your home.




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