Monday, January 17, 2011

Smart Terran Build Orders for Starcraft 2

By Eric Bator


The Terran's usually have the most alternatives during a combat situation because they're well balanced and have flexible troops.To counteract this adjustability, the Terrans have the most complex way to gather minerals and Vespine gas. Because your SCVs extract minerals, gas, and generate structures as well as fix troops, resource accumulation generally will decline as you utilize your SCVs for other duties. A victorious Terran build order plan will be certain to acquire and cast the Mule soon - this will help enormously with resource gathering. For a period of twenty seconds, a Mule can collect two times as many minerals as an SCV, and that makes it a very effective early battle strategy. Intelligent use of the Mule can counterbalance the disparity Terrans have vs. the Zerg and Protoss when it comes to gathering minerals.

Terran Build Orders for a Fast Mule

To get a Mule as fast in the struggle as possible, mimic these build order procedures:

1. Accumulate 9 SCVs as soon as you can, and then construct a Supply Depot.

2. After 2 more SCVs (11 total) choke your ramp by erecting a Barrack and another Supply Depot.

3. Ensure an SCV unit is patrolling your Command Center at all times.

4. Close off the ramp with an additional Supply Depot once the Barrack is constructed.

5. Upgrade your Command Center to Orbital Command immediately after your Barracks is built. At this point you should have a total of 14 SCVs so you'll acquire sufficient minerals to do the upgrade the second the Barracks is done.

6. Have 2 more SCVs get Vespine gas as you build a Refinery.

7. Spawn some Marines to defend against opponent offensives.

8. Build another Barracks and additionally, be sure to stock a minimum of fifty Vespene gas so you'll be able to attach a tech lab to your initial Barracks.

9. You can cast a Mule now. Be sure to cast it on the closest mineral mine so you can squeeze in another trip before the Mule finishes.

Terran Build Orders vs. Zerg

To prepare for a Zerg land rush, anticipate either a Zergling Rush or a full force Zergling attack. A massive Hydralisk attack together with Roaches is another possible ground attack. By using the Terran build order of two Barracks, one Supply Depot, and then additional Barracks as well as perhaps an upgraded Academy, Terran's can usually defend these Zerg attacks.

You should defend against the Hydralisk and Roach or Hydralisk and Zergling offensives by using Marines, Firebats, and if needed, Siege Tanks. Against Zerglings by themselves the use of Firebats should suffice. develop Bunkers right outside the enemy's town right after you win a battle. Use SCVs to heal the Bunkers as they get hit by enemy attacks. Even though Terran's have a common strategy of walling in and using the benefit of their excellent defenses, they will at some point be swamped by the opponent due to the fact that they cannot compete when it comes to collecting enough minerals and Vespine gas.

Terran Build Order Against Protoss

To beat a large number of Zealots, you need to have at least 4 Barracks and make use of Bunkers both on attack and defense. Deploy scouts at the start of the battle - if you see a Robotics Facility or a Cybernetics Core than your enemy is most likely trying to spawn Reavers. Destroy Reavers with Wraiths. If they try to retreat to their Shuttle, kill the Shuttle with Wraiths as well. Put Siege Tanks in Siege Mode near the middle of your town and instruct them to attack the Reavers from a distance so the Reavers cannot counterattack). If this does not work, send Marines and cast Stim Packs, acertaining the Marines are spread out and can't be defeated with a single shot.

Lockdown can be phenomenally effective vs. every Protoss troops with the exception of Archons and Zealots. Lockdown is great when approached by a big number of Carriers. A winning aggressive strategy is to keep switching Supply Depots and Barracks while building SCVs. Build your base in a tight, enclosed set up. Build a Bunker to cover your buildings (the reason they should be set up to be tightly packed), and fill up your Bunker with four Marines. Keep producing Marines, Barracks, and SCVs. Using this strategy, there is no need to collect Vespine gas until later.




About the Author:



No comments:

Post a Comment

Related Posts Plugin for WordPress, Blogger...