The support class is arguably the most important class on Team Fortress 2. Supporting the scouts, you'll find this class all over the map. Support also keep the heavy stocked and ready.
The medic is a part of TF2 that Counterstrike Source game servers don't have. The syringe launcher is the medic's main weapon. Just as powerful, the medi gun is his secondary. As his melee weapon, he has the bone saw.
The medic is the main healer on Team Fortress 2 game servers. You will therefore find any good medic right on the front line, supporting the scouts and soldiers. Their job is in healing their fellow comrades but also trying to stay out of the firing line as much as possible. Because his weapons are mediocre, the medic should only focus on healing. The medic will receive a bonus of 150% on his own health by healing other allies. However, the friend's health will return back to normal as soon as the medic stops healing. This bonus is known as over healing and the charge bar will fill and once this is full the medic can make himself and an ally invulnerable for up to 10 seconds. This bonus is very effective when used with a heavy who is attacking a base and you're stood out of shot giving him a health boost. If you want to just keep your team mates happy and healthy on Team Fortress 2 servers then the medic gun awaits you!
The sniper rifle is the sniper's main weapon (surprise surprise!). For his secondary weapon, he carries a sub machine. For melee, he uses a machete. The sniper will take you out from long range if you stay still for too long. If you like hanging back and picking off targets from distance, you'll enjoy the sniper class. Finding the best spot where you are protected, but with good view is key to success with the sniper. You can take down targets in scores once you have found a good hiding spot. The sniper is also effective for taking out the medic that is supporting the heavy. Taking down the medic will then allow the rest of your team to progress on the ground much quicker. Staying scoped in on your target for longer will increase the power of your shot. An expanding laser scope indicates this. On the downside, don't expect to be able to pick off targets at close range with this weapon.
The spy is the James Bond of Team Fortress 2 servers, using a cloak and disguises to blend in and sneak behind the enemy lines. With the butterfly knife he can take out foes in one smooth movement. Be warned though, it's not instant and if they move out of range then you might have just been rumbled. The spy cannot use any of his weapons whilst cloaked and so will lose his current disguise if he uses anything but the electro sapper. The electro sapper will slowly drain the health of engineer's buildings before destroying them. Thus it is best to place the sapper and then take out the engineer as the sapper can be removed with just two whacks of the engineers wrench. Remember, when you can see a spy's disguise, he's friendly. If you fancy yourself as James Bond, the spy is worth a look.
The medic is a part of TF2 that Counterstrike Source game servers don't have. The syringe launcher is the medic's main weapon. Just as powerful, the medi gun is his secondary. As his melee weapon, he has the bone saw.
The medic is the main healer on Team Fortress 2 game servers. You will therefore find any good medic right on the front line, supporting the scouts and soldiers. Their job is in healing their fellow comrades but also trying to stay out of the firing line as much as possible. Because his weapons are mediocre, the medic should only focus on healing. The medic will receive a bonus of 150% on his own health by healing other allies. However, the friend's health will return back to normal as soon as the medic stops healing. This bonus is known as over healing and the charge bar will fill and once this is full the medic can make himself and an ally invulnerable for up to 10 seconds. This bonus is very effective when used with a heavy who is attacking a base and you're stood out of shot giving him a health boost. If you want to just keep your team mates happy and healthy on Team Fortress 2 servers then the medic gun awaits you!
The sniper rifle is the sniper's main weapon (surprise surprise!). For his secondary weapon, he carries a sub machine. For melee, he uses a machete. The sniper will take you out from long range if you stay still for too long. If you like hanging back and picking off targets from distance, you'll enjoy the sniper class. Finding the best spot where you are protected, but with good view is key to success with the sniper. You can take down targets in scores once you have found a good hiding spot. The sniper is also effective for taking out the medic that is supporting the heavy. Taking down the medic will then allow the rest of your team to progress on the ground much quicker. Staying scoped in on your target for longer will increase the power of your shot. An expanding laser scope indicates this. On the downside, don't expect to be able to pick off targets at close range with this weapon.
The spy is the James Bond of Team Fortress 2 servers, using a cloak and disguises to blend in and sneak behind the enemy lines. With the butterfly knife he can take out foes in one smooth movement. Be warned though, it's not instant and if they move out of range then you might have just been rumbled. The spy cannot use any of his weapons whilst cloaked and so will lose his current disguise if he uses anything but the electro sapper. The electro sapper will slowly drain the health of engineer's buildings before destroying them. Thus it is best to place the sapper and then take out the engineer as the sapper can be removed with just two whacks of the engineers wrench. Remember, when you can see a spy's disguise, he's friendly. If you fancy yourself as James Bond, the spy is worth a look.
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